Wednesday, October 24, 2012
Nação Fora da Lei: Sangue Entre Irmãos
Here's what they have to say about it, for all you Portuguese speaking readers ... :)
Suspense, humor negro e crítica social em uma elogiada série em quadrinhos lançada originalmente pelo selo Vertigo, da DC Comics
Décadas após sua suposta morte nas selvas do Vietnã, o escritor Story Johnson reaparece nos Estados Unidos, perdido e sem memória. O pouco de que se lembra o impele a uma jornada através do país para encontrar sua família, um grupo de rebeldes imortais que vive à margem da sociedade. O problema é que muitos dos Johnson vêm desaparecendo misteriosamente, caçados por forças sombrias a serviço de uma terrível conspiração. Em busca de seu passado, Story envolve-se numa trama complicada e terá que enfrentar um terrível psicopata que pretende matá-lo a qualquer custo: seu próprio irmão.
Publicada originalmente pelo selo Vertigo da DC Comics, Nação Fora da Lei é uma história violenta e repleta de humor negro, escrita pelo renomado roteirista inglês Jamie Delano (John Constantine: Hellblazer, Visões de 2020) e desenhada pelos croatas Goran Sudzuka (Y: O Último Homem) e Goran Parlov (Justiceiro, Ken Parker). Parte faroeste moderno, parte suspense sobrenatural e parte sátira social, a série foi aclamada pela crítica e é considerada por muitos como a obra-prima de Delano.
O roteirista virá ao Brasil a convite da Comix Book Shop e da Gal Editora para o lançamento de Nação Fora da Lei: Sangue entre Irmãos durante o evento FestComix, em 19, 20 e 21 de outubro em São Paulo.
Este volume reune as edições 1 a 11 da série Outlaw Nation em um álbum de 256 páginas.
O que já foi dito sobre Nação Fora da Lei: Sangue Entre Irmãos:
Uma história em quadrinhos fantástica. Este é o Sandman, o Preacher, o Transmetropolitan que a indústria esqueceu.
Rich Johnston, Lying in the Gutters
Uma história ambiciosa e provocante.
Karen Berger, editora da linha Vertigo
Nação Fora da Lei não é leitura fácil, mas isso é parte de seu apelo. Uma experiência recompensadora.
Don MacPherson, Eye on Comics
Delano mira contra o coração negro da América com esta série.
Kevin Mathews, Pop Matters
Se está louco por uma história em quadrinhos com reviravoltas e surpresas interessantes, experimente Nação Fora da Lei. A ambiciosa história coloca Preacher no chinelo.
Flooby.com
Segue a linha de um livro clássico da contracultura, no mesmo nível de On the Road - Pé na Estrada, Ardil 22, Os Nus e os Mortos e O Apanhador no Campo de Centeio. É o melhor exemplo da literatura de estrada que você pode encontrar e, mais importante, em uma história em quadrinhos.
Rob Nott, Comics International Magazine
Wednesday, October 3, 2012
NYCC commissions
Saturday, September 22, 2012
New York Comic Con
Pencil drawing on 6x8 inches paper -$40
Commission, inked, on 10x15 inches drawing board -$100 for one character,
$50 for background or additional character
Sunday, September 9, 2012
Sunday, September 2, 2012
Wolverine and the X-Men
I'm doing variant cover for German edition. Here's pencil drawing. Inks coming soon!
Thursday, July 19, 2012
Tuesday, July 10, 2012
Scotch Corner Reminder
You should. Not only you can get introduced to lots of great artists you might've never heard of, but you can also find out what my dream job would be! ; )
Monday, July 2, 2012
Scotch Corner
Here's the list of artists ...
Wednesday, May 30, 2012
My Five Most Influential Croatian Comic Book Artists
On other, sadder, news - due to some bureaucratic bullshit I won't be able to attend Erlangen and Strasbourg comic festivals. : (
Thursday, May 17, 2012
It's MAFEST-time again!
Prilika vam je to da nabavite novu 25. svesku "Zabave za celu porodicu". Svatko tko kupi svesku, moze racunati na moj crtez uz nju. Ili u nju. Ili na nju. : )
Pored toga, imam nesto stripova koje bi rado udomio po povoljnoj cijeni. Ako ste zainteresirani, javite mi se na mejl NAJKASNIJE DO NEDJELJE NAVECER. Primopredaja na Mafestu.
The Freebooters HC (Windsor-Smith) 100 eng D 1
Ghostdancing (Delano) 1-6 40 eng samo u kompletu D 6
Hellblazer 85-6,96,108,168-9, 202-6, 250 eng 5 po kom D 19 109 L
Hellblazer: Original Sins 60 eng D 1
Losing Neverland vol.1 30 eng D 1
The Lost Colony book 1 40 eng potpisao autor D 1
Missionary Man (Quitely) 50 eng D 1
Neil Young's Greendale ( Cliff Chiang) HC 50 eng D 1
SPX 2003 tpb 30 eng D 1
Streets of Dublin 30 eng D 1
Submariner: The Depths (Ribic) 70 eng D 1
The Territory HC (Delano/Lloyd) 50 eng D 1
Tug & Buster 1-6 50 eng samo u kompletu D 6
Friday, April 20, 2012
More shamless self-promotion
And here's a self-portrait I did for some other purpose ...
Tuesday, April 17, 2012
Berliner Comicbörse
Thursday, April 12, 2012
Sunday, March 25, 2012
Thursday, March 8, 2012
Family portrait
If you're in the neighborhood drop by and say hi! :)
Saturday, February 25, 2012
Thursday, February 16, 2012
Thursday, February 9, 2012
Monday, February 6, 2012
Tuesday, January 31, 2012
Batman for sale!
It's finally auctioned! Here, at The Hero Initiative you can find details.
And the gallery with 104 original covers done for the same purpose.
Wednesday, January 25, 2012
A.D.D. - Day
A.D.D. - graphic novel published by DC Comics/Vertigo. Douglas Rushkoff wrote it, I did pencils and part of the inks, with Jose Marzan Jr. inking the rest.Here's what Douglas has to say about A.D.D. ...
"Everyone seems to have A.D.D. these days. (In case you’ve been too distracted by your Twitter feed to remember, A.D.D. stands for Attention Deficit Disorder -- the inability to focus on any one thing for too long, the urge to do nine things at once, and the hyper, constantly shifting, unsettled feeling that goes along with it.)
Apparently, it’s an epidemic -- particularly among boys, and especially among those who love video games. And so video games are now blamed for destroying their brains, and their capacity to become productive members of society.
But, to me anyway, something never felt right about this line of reasoning. Even if playing video games and answering txt messages shortens the attention span, what if it broadens the attention range? What if the downsides of an A.D.D. approach to life were actually offset by some other, still unidentified advantage? Or in computer programmer’s parlance, what if A.D.D. weren’t a bug, but a feature?
In fact, this whole Attention Deficit craze really only began in the late '90s, a few years after the Internet business magazines unanimously declared we were living in something called an “attention economy.” The idea was that the Internet is essentially limitless in its ability to hold content. The only limiting factor on how much money media companies can make off us in an age of infinite bandwidth is human attention itself.
They came up with a new metric, “eyeball hours,” to describe the amount of time they could keep someone’s attention glued to the screen. Media companies arose to make websites more “sticky” so that people -- especially kids -- would end up spending more of their eyeball hours stuck on their web pages.
Over the next decade, prescriptions for Ritalin -- the leading A.D.D. drug, otherwise known as “speed” -- went up by about 5000%. Were real cases of the formerly rare sensory disorder multiplying at this rate? Were they simply being diagnosed more easily? Or was something other than A.D.D. now getting labeled this way?
That’s when I started to believe that at least this new breed of Attention Deficit Disorder may not be a sickness but a defense mechanism: an adaptation to a world where someone -- usually some corporation -- is trying to program us everywhere we look. Fast channel surfing and short attention spans are not deficits but strengths -- weapons, really -- in the battle for human consciousness.
When I think about kids being diagnosed by public school guidance counselors and then drugged to pay better attention, I can’t help but suspect we are no longer treating a child but repressing the messenger.
So I decided I wanted to tell a story in which A.D.D. was quite literally a bug that was being turned into a feature. Following the what-if structure of science fiction, all I needed to do was ask who would do such a thing to kids, and why? And what would happen if it worked? What would American, videogame-playing “new type” mutations look like, and how would they relate to the world in which we are living?
The story in A.D.D. may be fiction, but the war on our minds and against our resistance is as real as the mediaspace in which we live. They mean to occupy our reality before we occupy theirs."
And here are some pages from the book ...Wednesday, January 18, 2012
Tuesday, January 17, 2012
Tuesday, January 10, 2012
ZZCP
You can find out more about it here and here.
Oh, and btw. some more art is added on my facebook page.